libRocket uses text elements (elements derived from Rocket::Core::ElementText) to store and render loose text. Text elements are generated automatically for text in RML documents, and can be created dynamically by using the ‘#text’ element instancer through the libRocket factory, or through the CreateTextNode() function on a document.

Text encoding

The string type used through the majority of libRocket’s interfaces, Rocket::Core::String, stores 8-bit wide characters. In order to store wider characters efficiently, text elements store their contents as a Rocket::Core::String type. The libRocket string stores 16-bit wide characters in UCS-2 format; while not sufficient to store every possible UTF-8 character, it can store every useful one, so is a good compromise between size and usefulness.

HTML characters

libRocket text nodes support a subset of the full HTML-encoding for special characters to allow XML characters to be present in loose text. The characters supported are:

  • &lt; The less-than symbol, ‘<’.
  • &gt; The greater-than symbol, ‘>’.
  • &amp; The ampersand symbol, ‘&’.
  • &nbsp; A non-breaking space.

You should use these symbols instead of their literal equivalents when putting them into RML. For example, the following RML fragment will most likely generate a parse error:

<p>You shouldn't use < or > characters in loose text.</p>

The following fragment puts the characters in correctly:

<p>You shouldn't use &lt; or &gt; characters in loose text.</p>

Setting an element’s text

The SetText() function on a Rocket::Core::ElementText will change the text on the text element to a new string.

// Sets the raw string this text element contains.
// @param[in] text The new string to set on this element.
void SetText(const Rocket::Core::String& text);

If you pass in a constant string or an Rocket::Core::String, it will be converted to a libRocket string as described above (interpreted as UTF-8 encoding). This means it will interpret standard ASCII characters OK.

Note that this sets the raw text on the element; the actual rendered text may differ due to whitespace processing.

Retrieving an element’s text

The GetText() function will return the element’s raw text.

// Returns the raw string this text element contains.
// @return This element's raw text.
const Rocket::Core::String& GetText() const;

This will return the raw text as a UCS-2 encoded libRocket string. To convert the string to a UTF-8 encoded string, call ToUTF8() on the string.

Rocket::Core::String utf8_string;
element_text->GetText().ToUTF8(utf8_string);

String generation

Text elements are capable of generating formatted sub-sections of their content. This is generally only required by custom elements placing text internally; see the section on hidden elements for more information.